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- \\ VIDEO DRIVERS
- \\vga320.drv
- VGA or IBM PS2 - 256 Colors
- \\vga320.hlp
- This selection works with any card and monitor
- that claims VGA compatibility. You must have a VGA
- card and a VGA or multisync monitor. This selection
- will allow 256 colors with 320 x 200 pixel resolution.
- \\vga320bw.drv
- VGA or IBM PS2 - Grey Scale
- \\vga320bw.hlp
- This selection works with any card that claims
- VGA compatibility and a monochrome VGA monitor.
- You must have a VGA card and a VGA monitor.
- This selection will allow 256 shades of grey with
- 320 x 200 pixel resolution.
- \\ega320.drv
- EGA/VGA - 16 Colors
- \\ega320.hlp
- This selection works with any adaptor that claims
- hardware compatibility with an IBM Enhanced Graphics
- Adaptor.
- \\ega640.drv
- EGA/VGA - 16 Colors
- \\ega640.hlp
- This selection works with any adaptor that claims
- hardware compatibility with an IBM Enhanced Graphics
- Adaptor.
- \\mcga320.drv
- IBM PS2, Models 25 & 30 - 16/256 Colors
- \\mcga320.hlp
- This should be selected for use on an IBM PS/2
- Model 25 or Model 30, OR any computer that supports
- the MCGA standard. If you have a newer IBM PS/2
- Model 30/286, you may realize a slight speed increase
- if you select the EGA/VGA with RGB option.
- \\tandy320.drv
- Tandy 1000 with RGB monitor - 16 Colors
- \\tandy320.hlp
- This combination works with the built-in video
- circuitry of a TANDY 1000 series computer. If you
- have installed an additional graphics adaptor in
- your system, you may select that adaptor instead,
- but you must ensure that your monitor is connected
- to the correct plug.
- \\explorer.drv
- Explorer with RGB monitor - 16 Colors
- \\pcjr320.drv
- PCjr with RGB or Composite monitor - 16 Colors
- \\pcjr320.hlp
- This combination works with the built-in video
- circuitry of an IBM PC jr. You should configure your
- system with no memory resident utilities. See the
- box label for special memory requirements for the PC
- jr.
- \\cga320m.drv
- CGA with RGB monitor - Black & White (Preferred)
- \\cga320m.hlp
- This combination works with an IBM Color Graphics
- Adaptor and an RGB (OR COMPOSITE) monitor. It will
- produce black and white images, with various dot
- patterns used to simulate color. See also CGA 4
- color.
- \\cga320t.drv
- CGA with RGB monitor - Black & White (Preferred)
- \\cga320c.drv
- CGA with RGB monitor - 4 Colors
- \\cga320c.hlp
- This combination works with an IBM Color Graphics
- Adaptor and an RGB monitor. It will display four
- colors, with various combinations used to
- simulate 16 colors. See also CGA 2 color.
- \\hercmono.drv
- Hercules 720 x 348 - monochrome
- \\hercmono.hlp
- This combination will work with the Hercules
- Monochrome Graphics Adaptor (or compatible) and a
- monochrome monitor. It uses various patterns to
- produce 16 shades.
- \\vga.drv
- VGA or IBM PS2 - 256 Colors
- \\vga.hlp
- This selection works with any card and monitor
- that claims VGA compatibility. You must have a VGA
- card and a VGA or multisync monitor. This selection
- will allow 256 colors with 320 x 200 pixel resolution.
- \\vesa.drv
- VESA - High Resolution (640x480) with 256 Colors
- \\vesa.hlp
- This selection works with a 1 Mb or better VGA card
- that supports the VESA standard. Some of these cards
- require you to load a VESA driver in your config.sys
- file. If you select this option and do not have VESA,
- your game will run in the standard VGA mode.
- \\
- \\AUDIO DRIVERS
- \\
- \\audcdrom.drv
- CD-Audio
- \\audcdrom.hlp
- CD-ROM DRIVES
-
- CD-ROM drives with audio output capability can be
- used to playback the digitally-sampled sounds and
- voices of Sierra On-Line's CD-ROM based games.
-
- A mixer may be required to combine the output from
- the CD-ROM drive and the output from the music
- device selected. An external amplifier and
- speakers (such as your home stereo or amplified
- speakers) may be necessary to amplify and reproduce
- the sound.
-
- \\audps1.drv
- IBM PS1
- \\audps1.hlp
- IBM PS/1 AUDIO/JOYSTICK CARD
-
- The Audio/Joystick Card can be used to playback
- the digitally-sampled sounds and voices of ImagiNation.
- This card may only be installed into IBM PS/1 computers.
-
- \\audtandy.drv
- Tandy with DAC
- \\audtandy.hlp
- TANDY WITH DAC
-
- Tandy computers that have a DAC can be used to
- playback the digitally-sampled sounds and voices
- of Sierra On-Line's games. However, due to
- computer hardware limitations, joystick control
- is not available when sampled sounds are played.
-
- \\audpro.drv
- Pro Audio Spectrum
- \\audpro.hlp
- PRO AUDIO SPECTRUM CARD
-
- The Pro Audio Spectrum card can be used to playback
- the digitally-sampled sounds and voices of Sierra
- On-Line's games.
-
- \\audpro16.drv
- Pro Audio Spectrum 16
- \\audpro16.hlp
- PRO AUDIO SPECTRUM 16 CARD
-
- The Pro Audio Spectrum 16 card can be used to playback
- the digitally-sampled sounds and voices of Sierra
- On-Line's games.
-
- \\gmgus.drv
- Gravis UltraSound
- \\gmgus.hlp
- GRAVIS ULTRASOUND
- The Gravis UltraSound plays back MIDI sampled sounds
- in addition to the digitally-sampled sounds and voices
- of Sierra On-Line's games.
-
- \\aria.drv
- Aria Synthesizer
- \\aria.hlp
- ARIA SYNTHESIZER
-
- The Aria Synthesizer plays back MIDI sampled sounds, in
- addition to the digitally-sampled sounds and voices of
- Sierra On-Line's games.
-
-
- \\audblast.drv
- Sound Blaster
- \\audblast.hlp
- CREATIVE LABS SOUND BLASTER CARD
-
- The Sound Blaster card can be used to playback
- the digitally-sampled sounds and voices of Sierra
- On-Line's games.
-
- Contact Sierra On-Line to order the Sound Blaster
- Card.
- \\audthund.drv
- ThunderBoard
- \\audthund.hlp
-
- MEDIAVISION THUNDERBOARD
-
- The ThunderBoard card can be used to playback
- the digitally-sampled sounds and voices of Sierra
- On-Line's games.
-
- Contact Sierra On-Line to order the ThunderBoard
- Card.
-
- \\audmssys.drv
- Microsoft Windows Sound System
- \\audmssys.hlp
- MICROSOFT WINDOWS SOUND SYSTEM
- This card can be used to playback
- the digitally-sampled sounds and voices of Sierra
- On-Line's games.
-
- \\audaria.drv
- Aria
- \\audaria.hlp
- ARIA SOUND CARD
- This card can be used to playback
- the digitally-sampled sounds and voices of Sierra
- On-Line's games.
-
- \\audgus.drv
- Gravis UltraSound
- \\audgus.hlp
- GRAVIS ULTRASOUND
- This card can be used to playback
- the digitally-sampled sounds and voices of Sierra
- On-Line's games.
-
- \\auddisny.drv
- Disney Sound Source
- \\auddisny.hlp
- DISNEY SOUND SOURCE
-
- The Disney Sound Source can be used to playback
- the digitally-sampled sounds and voices of Sierra
- On-Line's games.
-
- \\audnone.drv
- No Audio/Voice Card
- \\audnone.hlp
- NO AUDIO DRIVER
-
- Choose this driver if you do not have a sound card
- capable of playing digitally-sampled sounds and
- voices.
-
- \\dacaria.drv
- Aria
- \\dacaria.hlp
- ARIA SOUND CARD
- This card can be used to playback
- the digitally-sampled sounds and voices of Sierra
- On-Line's games.
-
- \\dacpro16.drv
- Pro Audio Spectrum 16
- \\dacpro16.hlp
- PRO AUDIO SPECTRUM 16 CARD
-
- The Pro Audio Spectrum 16 card can be used to playback
- the digitally-sampled sounds and voices of Sierra
- On-Line's games.
-
- \\dacpro.drv
- Pro Audio Spectrum
- \\dacpro.hlp
- PRO AUDIO SPECTRUM CARD
-
- The Pro Audio Spectrum card can be used to playback
- the digitally-sampled sounds and voices of Sierra
- On-Line's games.
-
- \\dacmssys.drv
- Microsoft Windows Sound System
- \\dacmssys.hlp
- MICROSOFT WINDOWS SOUND SYSTEM
- This card can be used to playback
- the digitally-sampled sounds and voices of Sierra
- On-Line's games.
-
- \\dacblast.drv
- Sound Blaster
- \\dacblast.hlp
- CREATIVE LABS SOUND BLASTER CARD
-
- The Sound Blaster card can be used to playback
- the digitally-sampled sounds and voices of Sierra
- On-Line's games.
-
- Contact Sierra On-Line to order the Sound Blaster
- Card.
- \\dacthund.drv
- ThunderBoard
- \\dacthund.hlp
-
- MEDIAVISION THUNDERBOARD
-
- The ThunderBoard card can be used to playback
- the digitally-sampled sounds and voices of Sierra
- On-Line's games.
-
- Contact Sierra On-Line to order the ThunderBoard
- Card.
-
- \\dacgus.drv
- Gravis UltraSound
- \\dacgus.hlp
- GRAVIS ULTRASOUND
- This card can be used to playback
- the digitally-sampled sounds and voices of Sierra
- On-Line's games.
-
- \\dacnone.drv
- No Audio/Voice Card
- \\dacnone.hlp
- NO AUDIO DRIVER
-
- Choose this driver if you do not have a sound card
- capable of playing digitally-sampled sounds and
- voices.
-
- \\
- \\JOYSTICK DRIVERS
- \\
- \\joystick.drv
- IBM or Compatible Joystick
- \\joystick.hlp
- If you answer YES to this question, you must have an
- IBM compatible joystick attached to PORT 1 of your
- GAME CONTROL ADAPTOR at all times while playing the
- game. Before you start your game, be sure that the
- JOYSTICK control is centered. If it is not, you may
- experience difficulties.
-
- Answer NO if you do not have a joystick, or do not
- want to use one.
- \\joystick.inf
- Please ensure that the joystick is centered when
- you start the game.
- \\super.drv
- Tandy Super Joystick
- \\
- \\MOUSE DRIVERS
- \\
- \\stdmouse.hlp
- This program supports any mouse that is supplied
- with a Microsoft compatible driver. The mouse
- driver must be installed before starting the game.
- If you have a mouse, but do not wish to use it,
- select NO in response to this item.
- \\
- \\KEYBOARD DRIVERS
- \\
- \\ibmkbd.drv
- IBM or IBM-compatible keyboard
- \\ibmkbd.hlp
- Select this keyboard if you have any of the many
- IBM compatible key layouts. You will be able to
- control your character using the numeric keypad.
- \\tandykbd.drv
- Tandy 1000 keyboard
- \\tandykbd.hlp
- Select this keyboard if you have an original
- TANDY 1000 keyboard. It will allow TANDY 1000
- owners to control their character with the
- numeric keypad. Certain later model TANDY 1000s
- come equipped with an IBM compatible key layout,
- and these owners should select the IBM Compatible
- Keyboard.
- The original TANDY 1000 series keyboard uses a
- key layout that differs significantly from the
- IBM standard. This keyboard can be identified
- by the location of the CAPS LOCK key in the
- LOWER/LEFT corner of the keyboard.
- \\tandykbd.inf
- Make certain that NUMLOCK is ON if you wish to
- use your numeric keypad to control your character.
- \\
- \\ARM
- \\
- \\arm.inf
- To use EXTENDED memory, you must make sure you have
- no other memory-resident programs loaded that use
- extended memory, such as RAM disks or disk caches.
-
- To use EXPANDED memory, your EMS driver software
- must be loaded before you start the game.
-
- To use XMS memory, your XMS driver must be loaded
- before you start the game.
-
- NOTE: Not all machines support our use of extended
- memory. If your computer locks up or otherwise
- exhibits undesirable behavior while playing the
- game, try reinstalling without selecting this option.
- \\
- \\SOUND DRIVERS
- \\genmidi.drv
- General MIDI Sound Driver
- \\genmidi.hlp
- GENERAL MIDI SOUND DRIVER
-
- This driver follows the IMA spec for General MIDI.
- It will work with General MIDI compatible devices
- such as the Roland Sound Canvas that are connected
- through an MPU-401 compatible MIDI interface. It
- will also work with any General MIDI sound card
- that is MPU-401 compatible.
-
- An external amplifier and speakers (such as your
- home stereo or amplified speakers) may be
- necessary to amplify and reproduce the sound.
-
- \\genmidi.inf
- GENERAL MIDI SOUND DRIVER
-
- Before running your game, be sure to:
- 1. Make sure the module is connected to your MIDI
- computer port and an external amplifier or
- stereo or powered speakers.
- 2. Set the volume of your stereo to a moderate
- listening level.
-
- \\mt32.drv
- Roland MT-32, MT-100, LAPC-I, CM-32L, or CM-64
- \\mt32.hlp
- ROLAND MT-32, MT-100, LAPC-I, CM-32L, or CM-64
-
- These Roland MIDI sound modules are capable of
- playing up to 32 separate synthesizer parts in
- addition to 30 different rhythm sounds.
-
- In order to use the MIDI modules with your Sierra
- game, a MIDI computer interface card (such as the
- MPU-IPC) and an external amplifier and speakers
- (such as your home stereo or amplified speakers) are
- necessary to amplify and reproduce the sound. The
- LAPC-I card does not require a MIDI interface card.
-
- \\mt32.inf
- ROLAND MT-32, MT-100, CM-32L, or CM-64
-
- Before running your game, be sure to:
- 1. Make sure the module is connected to your MIDI
- computer port and an external amplifier or
- stereo or powered speakers.
- 2. Set the volume of your stereo to a moderate
- listening level.
-
- WARNING: THE MIDI SOUND DRIVER WILL WRITE NEW
- SOUNDS INTO YOUR MT-32. IF YOU ARE USING
- YOUR SOUND MODULE FOR COMPOSING AS WELL
- AS PLAYING GAMES, AND HAVE LOADED SPECIAL
- SOUNDS THAT YOU WANT TO KEEP, BACK THEM
- UP BEFORE RUNNING THE GAME.
- (This driver writes to unit #17)
-
- \\proaudio.drv
- Pro Audio Spectrum
- \\proaudio.hlp
- PRO AUDIO SPECTRUM CARD
-
- The Pro Audio Spectrum card can produce up to 11
- simultaneous voices in stereo. These voices are
- created using frequency modulation (FM) and can
- reproduce both melodic and percussive instruments.
-
- \\sbpro.drv
- Sound Blaster Pro
- \\sbpro.hlp
- CREATIVE LABS SOUND BLASTER PRO CARD
-
- These cards can produce 12 simultaneous voices
- in stereo. These voices are created using
- frequency modulation (FM) and can reproduce
- both melodic and percussive instruments.
-
- \\microsof.drv
- Microsoft Windows Sound System
- \\microsof.hlp
- MICROSOFT WINDOWS SOUND SYSTEM
-
- This card can produce 12 simultaneous voices
- in stereo. These voices are created using
- frequency modulation (FM) and can reproduce
- both melodic and percussive instruments.
-
- \\adl.drv
- Sound Blaster / AdLib Card (or compatibles)
- \\adl.hlp
- CREATIVE LABS SOUND BLASTER CARD
- ADLIB MUSIC SYNTHESIZER CARD
-
- These cards can produce 11 simultaneous voices.
- These voices are created using frequency
- modulation (FM) and can reproduce both melodic
- and percussive instruments.
- \\sadl.drv
- Sound Blaster / Adlib Substitute
- \\sadl.hlp
- CREATIVE LABS SOUND BLASTER CARD
- ADLIB MUSIC SYNTHESIZER CARD
- This driver is for use by systems which have
- ProAudio or SoundBlaster compatible cards
- which do not work with our other drivers.
-
-
- \\mtpro.drv
- Roland MT-32 with Pro Audio Spectrum
- \\mtpro.hlp
- ROLAND MT-32, MT-100, LAPC-I, CM-32L, or CM-64
- WITH PRO AUDIO SPECTRUM
-
- \\mtpro.inf
- ROLAND MT-32, LAPC-I, CM-32L, or CM-64 & AUDIO SPECTRUM
- Before running your game, be sure to:
- 1. Make sure the sound module is connected to your MIDI
- port and an external amplifier or stereo.
- 2. Connect both your MT-32 and Pro Audio Spectrum to
- your amplifier through a mixer.
- 3. Set the mixer volume so that the MT-32 music
- is balanced with the Pro Audio Spectrum. Sampled
- sounds and voices will be played through the Pro
- Audio Spectrum while music will come from the MT-32.
- WARNING: THE MIDI SOUND DRIVER WILL WRITE NEW
- SOUNDS INTO YOUR MT-32. IF YOU ARE USING
- YOUR SOUND MODULE FOR COMPOSING AS WELL
- AS PLAYING GAMES, AND HAVE LOADED SPECIAL
- SOUNDS THAT YOU WANT TO KEEP, BACK THEM
- UP BEFORE RUNNING THE GAME.
- (This driver writes to unit #17)
-
- \\mtblast.drv
- Roland MT-32 with Sound Blaster
- \\mtblast.hlp
- ROLAND MT-32, MT-100, LAPC-I, CM-32L, or CM-64
- WITH SOUND BLASTER
-
- These Roland MIDI sound modules are capable
- of playing up to 32 separate synthesizer parts in
- addition to 30 different rhythm sounds.
-
- The Sound Blaster card allows you to reproduce
- realistic sampled sound effects and voices in
- addition to the MIDI music.
-
- A mixer is required to combine the output from
- the Roland Sound Module with the output from the
- Sound Blaster card. An external amplifier and
- speakers (such as your home stereo or amplified
- speakers) are necessary to amplify and reproduce the
- sound.
-
- \\mtblast.inf
- ROLAND MT-32, LAPC-I, CM-32L, or CM-64 & SOUND BLASTER
- Before running your game, be sure to:
- 1. Make sure the sound module is connected to your MIDI
- port and an external amplifier or stereo.
- 2. Connect both your MT-32 and Sound Blaster to your
- amplifier through a mixer.
- 3. Set the mixer volume so that the MT-32 music
- is balanced with the Sound Blaster. Sampled
- sounds and voices will be played through the Sound
- Blaster while music will come from the MT-32.
- WARNING: THE MIDI SOUND DRIVER WILL WRITE NEW
- SOUNDS INTO YOUR MT-32. IF YOU ARE USING
- YOUR SOUND MODULE FOR COMPOSING AS WELL
- AS PLAYING GAMES, AND HAVE LOADED SPECIAL
- SOUNDS THAT YOU WANT TO KEEP, BACK THEM
- UP BEFORE RUNNING THE GAME.
- (This driver writes to unit #17)
-
- \\mt32ibm.drv
- Roland MT-32, MT-100, LAPC-I, CM-32L, or CM-64
-
- \\genmidmv.drv
- General MIDI for MediaVision MIDI interface
- \\genmidmv.hlp
- General MIDI for MediaVision MIDI interface
-
- This driver follows the IMA spec for General MIDI.
- This will work with General MIDI devices as the Roland
- Sound Canvas when connected through a ProAudio Spectrum
- MIDI interface.
-
- In order to use this MIDI driver with your Sierra
- game you must have the Media Vision MIDI interface
- plugged into your ProAudio Spectrum card and a
- General MIDI compatible synthesizer plugged into
- the MIDI interface. An external amplifier and speakers
- (such as your home stereo or amplified speakers) are
- necessary to amplify and reproduce the sound.
-
- \\genmidmv.inf
- General MIDI for MediaVision MIDI interface
-
- Before running your game, be sure to:
- 1. Make sure the module is connected to your MIDI
- computer port and an external amplifier or
- stereo or powered speakers.
- 2. Set the volume of your stereo to a moderate
- listening level.
-
- \\fb01.drv
- Yamaha FB-01 FM Sound Generator
-
- \\sndblast.drv
- Sound Blaster Card
- \\sndblast.hlp
- CREATIVE LABS SOUND BLASTER CARD
-
- The Sound Blaster card can produce 11 simultaneous
- voices. These voices are created using frequency
- modulation (FM) and can reproduce both melodic and
- percussive instruments. It can also reproduce
- realistic sampled sound effects.
-
-
- \\cms.drv
- Game Blaster Card
- \\cms.hlp
- GAME BLASTER CARD or CREATIVE MUSIC SYSTEM
-
- The Game Blaster or CMS synthesizer card is
- capable of producing 12 simultaneous voices.
-
- \\tandy3vd.drv
- Tandy 3 Voice with DAC
- \\tandy3vd.hlp
- TANDY 3 VOICE PLUS DAC
-
- Some Tandy computers are capable of recording
- and playing back digital sound samples in
- addition to three simultaneous instrument
- tones. However, due to computer hardware
- limitations, joystick control is not available
- when sampled sounds are played.
-
- \\tandy3vd.inf
- TANDY DAC OPERATION NOTES
-
- ATTENTION JOYSTICK PLAYERS:
-
- Some Tandy computers are capable of producing
- realistic sampled sound effects. However, due
- to computer hardware limitations, joystick
- control is not available when these sounds are
- played.
-
- If you wish full joystick control, hit <Esc> and
- select:
- "TANDY 3 VOICE"
-
- \\tandy3v.drv
- Tandy 3 Voice
- \\tandy3v.hlp
- TANDY 3 VOICE
-
- Many Tandy computers can play three
- simultaneous instrument tones.
-
- \\ibmps1.drv
- IBM PS/1 Audio/Joystick Card
- \\ibmps1.hlp
- IBM PS/1 AUDIO/JOYSTICK CARD
-
- The Audio/Joystick Card can play back three
- simultaneous instrument tones in addition to
- digital sampled sounds. This card may only be
- installed into IBM PS/1 computers.
-
- \\jr3v.drv
- IBM PCjr
- \\jr3v.hlp
- IBM PCjr
-
- The IBM PCjr is capable of playing three
- simultaneous instrument tones.
-
- \\imf.drv
- IBM PC Music Feature card
-
- \\audiojoy.drv
- IBM PS/1 Audio/Joystick Card
-
- \\mt540.drv
- Casiotone MT-540 or CT-460
-
- \\std.drv
- IBM PC or Compatible Internal Speaker
- \\std.hlp
- IBM PC or COMPATIBLE INTERNAL SPEAKER
-
- The IBM PC or compatible speaker is capable of
- producing monophonic sound when used with your
- Sierra game.
-
- Volume control is not available if this option is
- selected.
-
- \\noload.drv
- MT-32 NoLoad Driver (not for shipping)
-
- \\midnone.drv
- No Music Card
- \\midnone.hlp
- NO MUSIC DRIVER
-
- Choose this driver if you do not have a music card or
- you do not want to hear music through your present card.
-